Audio stuttering in Win10. Extreme high ISR count dxgkrnl.sys and high in some other.

To be honest i can't tell. LatencyMon still showed really high latency and the ISR and DPC count was still really high but i don't think i can't make out any more glitches, especially the visible glitches stopped appearing. I would probably not have checked my cables and would still be out there in the internet trying many different things. Thanks a lot, i appreciate what you are doing. I think this can be marked as solved <3
 
Hopefully that's all there was to it. Please mark the thread as solved if/when you're confident it actually is but please do let us know if the problem returns. Good luck!

edit: I also wouldn't be too worried about what LatencyMon shows. Microsoft has been changing the way the ISR/DPC scheduler works - spreading them across multiple cores, really - and I'm not sure LatencyMon has taken that into account. I get the impression what used to be considered unacceptably high latency isn't really a problem because they are no longer hogging and constrained by a single CPU core.
 
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Okay i've played a couple games of counter strike now and did some other random stuff, the sound stutter seems to be completely gone but i have a few "hiccups" i would call them. Short game freezes for about half a second. They appear like a few times every minute.
 
The trace instructions might capture such events if you want to try. The buffer usually has enough room for 30 to 60 seconds of trace and it's circular so you can start the trace and play the game until you notice a glitch. From there you should have at least 30 seconds to capture and/or save the trace before it loops back and overwrites the first glitch event. A couple of glitches might be good to see if there's a cadence but not essential.
 

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